================================================================
Title                   : Frantic
Version                 : 1.0
Release Date            : 28th October 2000
Filename                : Dm-Frantic.unr
Author(s)               : Chris 'Plutonic' Blundell
Email Address           : plutonic@planetunreal.com
Web Page                : http://www.planetunreal.com/plutonic/
Description             : High in the swiss mountains the Liandri Organisation found a 
			  dipalidated complex of buildings.  Once a monastery, this long
			  since forgotten ruin is now a venue for the latest round of
			  frantic deathmatch action.
Other levels by author  : CTF-EventHorizon, CTF-Conquest, DM-Fool'sBravado, and 
			  Dm-AggressiveTendencies][ (for UT)
			  DmAggressiveTendencies, DmTerminal_Intent, DmWasted, 
			  DmRifles_and_Rockets, DmCrossover, and DmPortalXGN (all for 
			  Unreal)
Additional Credits to   : See beta testers below.

================================================================
--- Play Information ---
Game                    : Unreal Tournament
Level Name              : Frantic
Single Player           : Botmatch (full bot path noding)
Cooperative             : Team play death match
Deathmatch              : 4 - 10 players suggested (14 player start points in total)
Dark Match              : No
Difficulty Settings     : Nil
New Sounds              : Nil
New Graphics            : Nil
NewUnrealScript         : Nil
External DLLs           : Nil
Known bugs              : See author's notes below.

--- Construction ---
Editor(s) used          : UnrealED2 Beta
Base                    : None
Construction Time       : 40 hours

Installation
------------
Unzip the .unr file into your Unreal Tournament/maps/ directory and enjoy.

Author's Notes
--------------
After working for six intense months on a commercial product, you'd think that I'd need or
want a break!  I certainly expected this to be the case, but to my astonishment this map
came to me one evening while sketching.  I just had to answer the call!  My intention with
this map was to create an environment that seem reasonibly realistic and yet played well
as a traditional Deathmatch (or Last Man Standing) map.

This map stays within 200 visible polygons except for one small area near the tower courtyard.  It 
should run reasonible smoothly on machines with 450+ MHz processors.

During beta testing, it was suggested a number of times that I should bring the roof into 
play.  I like the flow of the map as it is now. I decided that I will make a second version 
of the map (an XL version) that will include some sections of the roof in the flow.

Thanks to
---------
My wife, Danielle, and our son who are both incredibly tolerant of my work patterns when 
creativity strikes. Danielle is also becoming a great beta tester.

The beta testing team:
QAPete, CyberA, DevilBunny, Harmonics, RedRaven and Vape.  As usual I am indebted to my 
beta testers for their clarity; my maps are better for the involvement of these guys. 


Copyright / Permissions
-----------------------
This level is copyright Chris Blundell 2000.

Authors may not NOT use this level as a base to build additional levels.  This map may 
NOT be modified in any way without the author's express, written permission.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!  This INCLUDES putting it on ftp.cdrom.com which have a
tendancy to do just as such or any other major ftp that bundles cd-roms
out of what they carry.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
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UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL TOURNAMENT and the UNREAL TOURNAMENT 
logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.